#pragma once
#ifndef Snd_h__
#define Snd_h__

typedef void* Snd;
struct Blip { int a; int b; };

Snd LoadSnd(const char* name);
Blip PlaySnd(Snd sound, float volume = 1.0f, bool loop = false, float pan = 0.0f, float speed = 1.0f);
void UnloadSnd(Snd sound);

void StopBlip(Blip blip);
void StopAllBlips();

#endif
